November 2004
Monthly Archive
Monthly Archive
Boyfriends that disappear for months on end, always work late, and seem tired are either spies or work at EA. I’m neither, so I’ve taken the next step, and I’m now a fiance. That’s right, the respectability factor of slanty.net posters continues to increase.
9 comments Sunday 14 Nov 2004 | Gan | SlantyNet - General
Hooboy, this one has generated a lot of comments.
A blogger simply named ea_spouse has posted a rant or a plea about the overtime conditions at EA. One exerpt from her post:
Within weeks production had accelerated into a ‘mild’ crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this “pre-crunch” was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule. I don’t know how many of the developers bought EA’s explanation for the extended hours; we were new and naive so we did. The producers even set a deadline; they gave a specific date for the end of the crunch, which was still months away from the title’s shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.
The original thread on LiveJournal has generated 1800 comments. Many of the comments confirm ea_spouse’s story, but of course, there are always people who suggest “Like it or leave it.” The discussion is pretty heated.
Here’s an articulate post by a former EA employee who confirms everything. And there’s yet another great post that does the same and makes suggestions for change.
The post on Slashdot has generated 800 comments.
Here’s a small local discussion on the subject.
Having seen (or more accurately, not seen) a certain Slanty somebody near his crunch time, I’m certainly of the belief that everything that ea_spouse says is true. I’m also agree with the opinion that long hours for a prolonged period of time are a guarantee of non-productivity. If that’s how they are doing business, something must change.
16 comments Sunday 14 Nov 2004 | 24601 | SlantyNet - General
5 comments Friday 12 Nov 2004 | jakze | SlantyNet - General
Just give me two minutes at 11AM, a pittance of time, to recognize the dead.
0 comments Thursday 11 Nov 2004 | 24601 | SlantyNet - General
How do the French stay so skinny in spite of eating frites, ice cream and croissants?
1 comment Monday 08 Nov 2004 | 24601 | SlantyNet - General
There’s a map here showing a county by county breakdown of election results, not in straight red and blue but rather a blend appropriate to the voting results in that county. Very interesting.
Update: here’s another graphic, warped to reflect population
PS: While we’re talking politics, I think many of us were shocked by the vote on same-sex marriages that occured during the election. The votes were pretty much one-sided, support must have crossed party lines. Americans by and large believe that marriage is something between a man and a woman. Well, most of Canada disagrees. And the rest of the country probably will follow suit shortly.
24 comments Friday 05 Nov 2004 | 24601 | SlantyNet - General
3 comments Thursday 04 Nov 2004 | Slanty3D | SlantyNet - General
Osama got tired of hearing, “We don’t even know if Osama is still alive,” from the USA. He decided to send George W. Bush a letter in his own handwriting to let him know he was still alive.
Bush opened the letter and it appeared to contain a coded message:
370HSSV-0773H
Bush was baffled, so he typed it out and e-mailed it to the CIA. No one there could solve it so it went to the NSA and then to MIT and NASA and the Secret Service.
Eventually, they asked Canada’s RCMP for help. The RCMP called the White House:
“Tell the President he is looking at the message upside down.”
anyone else have good timely jokes? i needs me the humor to offset the despair.
1 comment Thursday 04 Nov 2004 | jakze | SlantyNet - General